在我的应用程序中,当我使用UIImagePickerController时,我发现了一个内存泄漏,我认为它是我的应用程序,但在寻找解决方案时,我找到了一个苹果的示例,我还发现这个示例具有相同的内存泄漏。
您可以在以下URL中找到该示例。
根据UIImagePickerController文档:
https://developer.apple.com/documentation/uikit/uiimagepickercontroller
在第5点中,您说您必须使用您的委托对象来解雇图像选择器,在苹果的示例中,UIImagePickerDelegate正在进行解聘。
问题是当您选择一个映像并使用它时,内存泄漏正在浪费大约21 MB的内存。
使用没有内存泄漏的内存

使用内存泄漏

内存泄漏

这是表示UIImagePickerController的代码
@IBAction func showImagePickerForPhotoPicker(_ sender: UIBarButtonItem) {
showImagePicker(sourceType: UIImagePickerControllerSourceType.photoLibrary, button: sender)
}
fileprivate func showImagePicker(sourceType: UIImagePickerControllerSourceType, button: UIBarButtonItem) {
// If the image contains multiple frames, stop animating.
if (imageView?.isAnimating)! {
imageView?.stopAnimating()
}
if capturedImages.count > 0 {
capturedImages.removeAll()
}
imagePickerController.sourceType = sourceType
imagePickerController.modalPresentationStyle =
(sourceType == UIImagePickerControllerSourceType.camera) ?
UIModalPresentationStyle.fullScreen : UIModalPresentationStyle.popover
let presentationController = imagePickerController.popoverPresentationController
presentationController?.barButtonItem = button // Display popover from the UIBarButtonItem as an anchor.
presentationController?.permittedArrowDirections = UIPopoverArrowDirection.any
if sourceType == UIImagePickerControllerSourceType.camera {
// The user wants to use the camera interface. Set up our custom overlay view for the camera.
imagePickerController.showsCameraControls = false
// Apply our overlay view containing the toolar to take pictures in various ways.
overlayView?.frame = (imagePickerController.cameraOverlayView?.frame)!
imagePickerController.cameraOverlayView = overlayView
}
present(imagePickerController, animated: true, completion: {
// Done presenting.
})
}这是委托中拒绝UIImagePickerController的代码
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let image = info[UIImagePickerControllerOriginalImage]
capturedImages.append(image as! UIImage)
if !cameraTimer.isValid {
// Timer is done firing so Finish up until the user stops the timer from taking photos.
finishAndUpdate()
} else {
dismiss(animated: true, completion: nil)
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion: {
// Done cancel dismiss of image picker.
})
}
fileprivate func finishAndUpdate() {
dismiss(animated: true, completion: { [weak self] in
guard let `self` = self else {
return
}
if `self`.capturedImages.count > 0 {
if self.capturedImages.count == 1 {
// Camera took a single picture.
`self`.imageView?.image = `self`.capturedImages[0]
} else {
// Camera took multiple pictures; use the list of images for animation.
`self`.imageView?.animationImages = `self`.capturedImages
`self`.imageView?.animationDuration = 5 // Show each captured photo for 5 seconds.
`self`.imageView?.animationRepeatCount = 0 // Animate forever (show all photos).
`self`.imageView?.startAnimating()
}
// To be ready to start again, clear the captured images array.
`self`.capturedImages.removeAll()
}
})
}我仍在寻找解决办法,任何帮助都将不胜感激。
发布于 2018-08-08 06:28:27
我也有过同样的问题。很多其他人也是。可以追溯到2008年。相当疯狂。
不幸的是,我能找到的最好的答案是使用单身,这很糟糕。也就是说,有意保留一个UIImagePickerController实例,因此您只需在每次选择图像时访问该实例。这就是其他人所建议的。
此外,我只花了一个小时用使用单例的代码编写这个答案,我只是无法避免内存泄漏,尽管我认为我有一秒钟的时间。也许我只是做错了-尽管试试吧。但我不会把我的功能失调的代码作为答案。
最好的答案,也就是我如何解决我的问题,是使用第三方的荚/库。我使用ImagePicker,它是快速,快速,免费,美丽,没有内存泄漏!MIT许可证
https://stackoverflow.com/questions/48734044
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