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社区首页 >问答首页 >Assimp泄漏内存

Assimp泄漏内存
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Stack Overflow用户
提问于 2015-07-29 10:16:08
回答 1查看 1.5K关注 0票数 2

最近,我通过了我的游戏引擎,并通过了一个使用valgrind的内存泄漏测试;它实际上告诉我,在我的Mesh类中有大约7000个字节被泄漏;奇怪的是,它告诉我如下:

代码语言:javascript
复制
7,280 bytes in 1 blocks are definitely lost in loss record 391 of 393
==5639==    at 0x4C2C100: operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==5639==    by 0x598647E: ??? (in /usr/lib/libassimp.so.3.0.1264)
==5639==    by 0x597F37D: ??? (in /usr/lib/libassimp.so.3.0.1264)
==5639==    by 0x58139E5: ??? (in /usr/lib/libassimp.so.3.0.1264)
==5639==    by 0x581E2B2: Assimp::Importer::ReadFile(char const*, unsigned int) (in /usr/lib/libassimp.so.3.0.1264)
==5639==    by 0x40D71A: glDetail::CMesh::CMesh(char const*) (Mesh.cpp:49)
==5639==    by 0x412FB5: _ZN9__gnu_cxx13new_allocatorIN8glDetail5CMeshEE9constructIS2_IRPKcEEEvPT_DpOT0_ (in /home/mattmatt/workspace/C++/alpha++/main-dev/eclipse/Alpha++/Debug/Alpha++)

所以问题是: Assimp对泄露的记忆负责吗?下面是有问题的代码部分:

代码语言:javascript
复制
CMesh::CMesh(const char* fileName){
    Assimp::Importer importer;

    const aiScene* scene = importer.ReadFile(fileName,  aiProcess_Triangulate |
                                                        aiProcess_GenSmoothNormals |
                                                        aiProcess_FlipUVs |
                                                        aiProcess_CalcTangentSpace
                                                        );
    if(!scene){
        LOG_ERROR("Mesh", "ERROR LOADING MESH ! : CHECK THE SUPPORTED MODEL TYPES MODEL I OR THE FILE PATH !");
        abort();
    }
    const aiMesh* model = scene->mMeshes[0];

    std::vector<Vertex> vertices;
    std::vector<unsigned int> indices;

    const aiVector3D aiZeroVector(.0f, .0f, .0f);
    IndexedModel out;

    for(unsigned i = 0; i < model->mNumVertices; ++i)
    {
        const aiVector3D* pPos = &(model->mVertices[i]);
        const aiVector3D* pNormal = &(model->mNormals[i]);
        const aiVector3D* pTexCoord = model->HasTextureCoords(0) ? &(model->mTextureCoords[0][i]) : &aiZeroVector;

        const aiVector3D* pTangent = &(model->mTangents[i]);

        Vertex vert (
                        glm::vec3(pPos->x, pPos->y, pPos->z),///positions
                        glm::vec2(pTexCoord->x, pTexCoord->y),///UV coords
                        glm::vec3(pNormal->x, pNormal->y, pNormal->z),///normals
                        glm::vec3(pTangent->x, pTangent->y, pTangent->z)///tangents

                    );

        vertices.push_back(vert);

        out.positions.push_back(*vert.getPos());
        out.texCoords.push_back(*vert.getTexCoord());
        out.normals.push_back(*vert.getNormal());
        out.tangents.push_back(*vert.getTangent());
    }
    for(unsigned i = 0; i < model->mNumFaces; ++i){
        const aiFace& face = model->mFaces[i];
        assert(face.mNumIndices == 3);
        indices.push_back(face.mIndices[0]);
        indices.push_back(face.mIndices[1]);
        indices.push_back(face.mIndices[2]);
    }


    importer.FreeScene();

    out.indices = indices;
    initMesh(out);
}

如果有必要,可以在这个问题opengl网格类中的内存泄漏上查看mesh类的完整代码:)

/重要编辑/

我分离出泄露资源的部分代码:

代码语言:javascript
复制
Assimp::Importer importer;

       const aiScene* scene = importer.ReadFile("res/Suzy.obj",  aiProcess_Triangulate |
                                                           aiProcess_GenSmoothNormals |
                                                           aiProcess_FlipUVs |
                                                            aiProcess_CalcTangentSpace
                                                           );
       if(!scene){
           LOG_ERROR("Mesh", "ERROR LOADING MESH ! : CHECK THE SUPPORTED MODEL TYPES MODEL I OR THE FILE PATH !");
           abort();
       }

我要换什么?

EN

回答 1

Stack Overflow用户

发布于 2015-07-29 12:17:49

我在SDL2或opengl中也经历过这些错误;您必须假设assimp知道他们在做什么;对于opengl、glew和SDL2来说也是如此。

票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/31697590

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