你好,这是我第一次开发android彩色游戏。然而,我想在每个问题中进行3次试验。我有点困惑如何在代码中放置while循环,或者将其放在哪里。请看一看我到目前为止尝试过的:
int trial = 0;
private void getCorrectObject() {
List<Integer> objects = new ArrayList<Integer>();
objects.add(1);
objects.add(2);
objects.add(3);
objects.add(4);
objects.add(5);
objects.add(6);
objects.add(7);
objects.add(8);
objects.add(9);
Collections.shuffle(objects);
int correctObject = objects.get(0);
Log.d("test", String.valueOf(correctObject));
while(trial <=3){
trial++;
switch(correctObject)
{
case 1:
bObjectCorrect.setImageResource(R.drawable.stage1_1_object1);
bObjectCorrect.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
case 2:
bObject1.setImageResource(R.drawable.stage1_1_object1);
bObject1.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
case 3:
bObject2.setImageResource(R.drawable.stage1_1_object1);
bObject2.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
case 4:
bObject3.setImageResource(R.drawable.stage1_1_object1);
bObject3.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
case 5:
bObject4.setImageResource(R.drawable.stage1_1_object1);
bObject4.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
case 6:
bObject5.setImageResource(R.drawable.stage1_1_object1);
bObject5.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
case 7:
bObject6.setImageResource(R.drawable.stage1_1_object1);
bObject6.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
case 8:
bObject7.setImageResource(R.drawable.stage1_1_object1);
bObject7.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
case 9:
bObject8.setImageResource(R.drawable.stage1_1_object1);
bObject8.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Intent i = new Intent(getApplicationContext(), Stage1_2.class);
startActivity(i);
new Thread(){
public void run(){
MediaPlayer mp = MediaPlayer.create(Stage1_2.this, R.raw.brown);
mp.start();
}
}.start();
finish();
}
});
break;
} // Last of switch statement
if(trial == 3){
new AlertDialog.Builder(this)
.setTitle("Game Over")
.setMessage("Sorry you reached your 3rd trial")
.setPositiveButton("Try Again?", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent i = new Intent(Stage1_2.this, Stage1_1.class);
startActivity(i);
}
})
.setNegativeButton("Back to Menu", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent i = new Intent(Stage1_2.this, ShapingColors.class);
startActivity(i);
}
})
.show();
}
} // end of while loop我真的很想完成这件事,这样我就可以继续比赛了。任何帮助都是非常感谢的。提前谢谢。
我添加了一个名为guessedWrong()的新方法
private void guessedWrong(){
trial++;
if(trial == 3){
new AlertDialog.Builder(this)
.setTitle("Game Over")
.setMessage("Sorry you reached your 3rd trial")
.setPositiveButton("Try Again?", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent i = new Intent(Stage1_1.this, Stage1_1.class);
startActivity(i);
}
})
.setNegativeButton("Back to Menu", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent i = new Intent(Stage1_1.this, ShapingColors.class);
startActivity(i);
}
})
.show();
}
}发布于 2013-04-25 16:11:11
您之所以感到困惑,是因为您不能使用循环来执行此任务。在使用Java框架时,每个回调函数(例如,onClick侦听器或Activity的onResume)都必须在应用程序的一个框架内运行和完成。只有在函数返回之后,应用程序才会更新屏幕。这意味着,如果你做的事情,如响应一系列的点击,你不能这样做在一个循环。您必须在对回调的单独调用中处理每次单击。for和while循环是适当的,如果您想迭代一组项来决定现在应该发生什么(例如,如果您将项添加到ListView中),但是不能迭代在不同时间发生的事情(比如用户的猜测)。
你必须把你的Activity看作是一个状态机。使trial成为Activity的成员变量(字段),从0开始。您可能有一个函数guessedWrong(),它递增trial,如果大于2,则转到屏幕上的“游戏”。onClick侦听器将调用此函数。当移到一个新问题时,将trial重置为0。
如果您的Activity重新启动,您还需要确保保留试验次数(您所处的状态)。Google提供的重新创造一个活动在Android开发人员培训中的教训向您展示了如何做到这一点。
https://stackoverflow.com/questions/16219481
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