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带AuGraph [iOS Swift]的变幅单元
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Stack Overflow用户
提问于 2020-03-05 16:53:59
回答 1查看 274关注 0票数 1

我们正在尝试用AUGraph将变容单元和输出单元连接起来。这是我们目前的代码:

代码语言:javascript
复制
var graph: AUGraph?
    var varispeedNode: AUNode = 0
    var varispeedUnit: AudioUnit?
    var outputNode: AUNode = 0
    var outputUnit: AudioUnit?

    init(_ client: UDPClient, _ tcpClient: TCPClient, _ opusHelper: OpusHelper, _ tvTemp: UILabel) {
        super.init()
        let success = initCircularBuffer(&circularBuffer, 4096)
        if success {
            print("Circular buffer init was successful")
        } else {
            print("Circular buffer init not successful")
        }

        self.tvTemp = tvTemp
        self.opusHelper = opusHelper
        monotonicTimer = MonotonicTimer()

        udpClient = client
        self.tcpClient = tcpClient

        status = NewAUGraph(&graph)

        if status != noErr {
            print("NEW AUGrpah ERROR: \(status!)")
        }

        var varispeedDesc = AudioComponentDescription(
            componentType: OSType(kAudioUnitType_FormatConverter),
            componentSubType: OSType(kAudioUnitSubType_Varispeed),
            componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
            componentFlags: 0,
            componentFlagsMask: 0
        )

        status = AUGraphAddNode(self.graph!, &varispeedDesc, &varispeedNode)

        if status != noErr {
            print("Varispeed desc ERRROR: \(status!)")
        }

        var outputDesc = AudioComponentDescription(
            componentType: OSType(kAudioUnitType_Output),
            componentSubType: OSType(kAudioUnitSubType_VoiceProcessingIO),
            componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
            componentFlags: 0,
            componentFlagsMask: 0
        )

        status = AUGraphAddNode(self.graph!, &outputDesc, &outputNode)

        if status != noErr {
            print("Output Desc ERROR \(status!)")
        }

        status = AUGraphOpen(graph!)

        if status != noErr {
            print("AUGraph open ERROR: \(status!)")
        }

        status = AUGraphNodeInfo(self.graph!, self.varispeedNode, nil, &varispeedUnit)

        if status != noErr {
            print("Varispeed Unit Unable to get INFO: \(status!)")
        }

        status = AUGraphNodeInfo(self.graph!, self.outputNode, nil, &outputUnit)

        if status != noErr {
            print("Output Unit Unable to get INFO: \(status!)")
        }


        let inputComponent = AudioComponentFindNext(nil, &outputDesc)

        status = AudioComponentInstanceNew(inputComponent!, &outputUnit)
        if status != noErr {
            print("Audio component instance new error \(status!)")
        }

        var flag: UInt32 = 1



        var ioFormat = CAStreamBasicDescription(
            sampleRate: 48000.0,
            numChannels: 1,
            pcmf: .int16,
            isInterleaved: false
        )


        status = AudioUnitSetProperty(
            outputUnit!,
            AudioUnitPropertyID(kAudioUnitProperty_StreamFormat),
            AudioUnitScope(kAudioUnitScope_Input),
            0,
            &ioFormat!,
            MemoryLayoutStride.SizeOf32(ioFormat)
        )
        if status != noErr {
            print("Unable to set stream format input to output \(status!)")
        }


        // Set the MaximumFramesPerSlice property. This property is used to describe to an audio unit the maximum number
        // of samples it will be asked to produce on any single given call to AudioUnitRender
        var maxFramesPerSlice: UInt32 = 4096
        status = AudioUnitSetProperty(
            varispeedUnit!,
            AudioUnitPropertyID(kAudioUnitProperty_MaximumFramesPerSlice),
            AudioUnitScope(kAudioUnitScope_Global),
            0,
            &maxFramesPerSlice,
            MemoryLayoutStride.SizeOf32(UInt32.self)
        )
        if status != noErr {
            print("Unable to set max frames per slice 1 \(status!)")
        }

        var playbackCallback = AURenderCallbackStruct(
            inputProc: AudioController_PlaybackCallback,
            inputProcRefCon: UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
        )

        status = AudioUnitSetProperty(
            outputUnit!,
            AudioUnitPropertyID(kAudioUnitProperty_SetRenderCallback),
            AudioUnitScope(kAudioUnitScope_Global),
            kOutputBus,
            &playbackCallback,
            MemoryLayout<AURenderCallbackStruct>.size.ui
        )
        if status != noErr {
            print("Failed to set recording render callback \(status!)")
        }

        status = AUGraphConnectNodeInput(
            graph!,
            varispeedNode,
             AudioUnitElement(0),
            outputNode,
             AudioUnitElement(0)
        )

        if status != noErr {
            print("Failed to connect varispeed node to output node \(status!)")
        }


        status = AudioUnitSetParameter(
            varispeedUnit!,
            AudioUnitParameterID(kVarispeedParam_PlaybackRate),
            AudioUnitScope(kAudioUnitScope_Global),
           0,
            AudioUnitParameterValue(0.2000000082426955),
            0
        )

        if status != noErr {
            print("Varispeed rate failed to set \(status!)")
        }

        status = AudioOutputUnitStart(outputUnit!)
        if status != noErr {
            print("Failed to initialize output unit \(status!)")
        }

        if graph != nil {
            var outIsInitialized = DarwinBoolean(false)

            status = AUGraphIsInitialized(graph!, &outIsInitialized)
            if status != noErr {
                print("AUGraph is initialized 1 ERROR \(status!)")
            }

            if !outIsInitialized.boolValue {
                status = AUGraphInitialize(graph!)
                if status != noErr {
                    print("AUGraph is initialized 2 ERROR \(status!)")
                }
            } else {
                print("AUGraph is already init")
            }

            var isRunning = DarwinBoolean(false)

            status = AUGraphIsRunning(graph!, &isRunning)
            if status != noErr {
                print("AUGraph is running \(status!)")
            }

            if !isRunning.boolValue {
                status = AUGraphStart(graph!)
                if status != noErr {
                    print("AUGraph was not started \(status!)")
                }
            } else {
                print("AUGraph is running")
            }
        } else {
            print("Error processing graph NULL")
        }

    }

我们可以听到声音,但当我们设置速率时,输出不受varispeed属性的影响。我们正在通过UDP获得实时音频,我们正在努力改变iOS上的播放速度。

有人能引导我们正确连接变容单元输出单元吗?

https://stackoverflow.com/a/59061396/12020007

EN

回答 1

Stack Overflow用户

发布于 2020-03-05 18:42:17

您可能希望输入回调位于图形的输入上,而不是中间。

您可能想尝试kAudioUnitSubType_NewTimePitch效果,而不是Varispeed效果音频单元。

您可能需要设置效果节点的输入和输出格式,并确保效果节点的输出格式与图形中的下一个节点的输入格式相匹配。

您还可能希望检查是否启用了效果节点的旁路属性,并对其进行适当设置。

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/60550421

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