我的问题是:
我使用Matter.js在画布上创建一个可拖动的对象。但是当我缩放画布时,我的鼠标点击就不再拖曳对象了,因为由于缩放,点击量是计算错误的。Matter.js仍然认为画布没有缩放。所以我必须点击物体旁边,才能真正地拖动它。我的比例越大,我就越需要点击物体。要纠正画布已经缩放的Matter.js,我需要做什么?
<body>
<script>
let Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
let engine = Engine.create();
let render = Render.create({
element: document.body,
engine: engine
});
Engine.run(engine);
Render.run(render);
let floor = Bodies.rectangle(0, 500, 600, 10, { isStatic: true });
let ball = Bodies.circle(200, 10, 40);
World.add(engine.world, [ball, floor]);
render.canvas.width = 1000;
render.canvas.height = 800;
render.canvas.style.transformOrigin = '0 0';
render.canvas.style.transform = 'scale(.8)';
let world = engine.world;
let Mouse = Matter.Mouse;
let MouseConstraint = Matter.MouseConstraint;
let mouse = Mouse.create(render.canvas);
let mouseConstraint = MouseConstraint.create(engine, { mouse: mouse });
World.add(world, mouseConstraint);
render.mouse = mouse;
</script>
</body>

向你问好,斯拉夫人
发布于 2020-10-21 10:27:57
多亏了这句话,答案是:
使用Matter.Mouse.setScale(鼠标,比例尺);
在那里,你需要提供正确的比例,但你怎么知道,只有最初的规模,你过去的规模画布?公式如下:
set scale(scale){
let mouseScale = 1 + (1 / (scale / (1 - scale)))
this.Mouse.setScale(this.mouse, {x: mouseScale, y: mouseScale});
}https://stackoverflow.com/questions/64302906
复制相似问题