我正在使用Seabase Alpha的XNA的camera类,它工作得很好,我根本不需要修改它。但是,如果我同时水平摆动和偏航,它会改变我的滚动,我想不出如何“锁定”它,使它永远不能滚动。(类似于第一人称射击,它只能扫射、推力和调整它的俯仰和偏航。)
我调用这个类的代码如下:
if (gamepadState.ThumbSticks.Right.X != 0)
{
// Look Around
camera.Yaw(-gamepadState.ThumbSticks.Right.X);
}
if (gamepadState.ThumbSticks.Right.Y != 0)
{
// Look Around
camera.Pitch(-gamepadState.ThumbSticks.Right.Y);
}
if (gamepadState.ThumbSticks.Left.X != 0)
{
// Move Around
camera.StrafeHorz(-gamepadState.ThumbSticks.Left.X);
}
if (gamepadState.ThumbSticks.Left.Y != 0)
{
// Move Around
camera.Thrust(gamepadState.ThumbSticks.Left.Y);
}
if (gamepadState.Buttons.LeftShoulder == ButtonState.Pressed)
{
camera.StrafeVert(0.2f);
}
if (gamepadState.Buttons.RightShoulder == ButtonState.Pressed)
{
camera.StrafeVert(-0.2f);
}我尝试将camera类中的上方向向量强制为Vector(0, 0, 1)和Vector(0, 1, 0)。将Z设置为1有点帮助,但它仍然能够滚动。
发布于 2013-02-21 03:10:14
如果您不打算在相机中实现滚动,最好修改seabase代码,如下所示:
public Matrix ViewMatrix
{
get
{
return Matrix.CreateLookAt(Position, Forward+Position, Vector3.Up);//changed the 3rd param from Up toVector3.Up
}
}这将抑制您正在经历的任意滚动。但也会阻止您实现roll。
https://stackoverflow.com/questions/14964767
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