我尝试按顺序跟踪多点触控,下面是我所做的:
1.创建cocos2d应用程序2.启用多点触控3.在touchesBegin中添加代码:
- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSSet *allTouches = [event allTouches];
for (int i = 0; i < allTouches.count; i++) {
UITouch *touch = [[allTouches allObjects] objectAtIndex:i];
CGPoint touchLocation = [touch locationInView: [touch view]];
CGPoint location = [[CCDirector sharedDirector]
convertToGL:touchLocation];
NSLog(@"allTouches %d %0.1f, %0.1f", (i + 1), location.x, location.y);
}
}我一开始试过"touches allObjects“,但那需要多点触控同时进行。我在这里想要的是一次接收多点触控。所以我使用了event allTouches;
4.我通过一次放一个手指来测试代码,但输出序列似乎是随机的(第一个手指的xVal较小,第二个手指的xVal较大,间隔大于2秒):
result 1:
2011-03-31 10:54:35.847 MultiTouchDemo[2788:207] allTouches 1 58.0, 458.0
2011-03-31 10:54:38.045 MultiTouchDemo[2788:207] allTouches 1 56.0, 453.0
2011-03-31 10:54:38.046 MultiTouchDemo[2788:207] allTouches 2 930.0, 429.0
result 2:
2011-03-31 10:55:11.659 MultiTouchDemo[2788:207] allTouches 1 86.0, 415.0
2011-03-31 10:55:13.378 MultiTouchDemo[2788:207] allTouches 1 965.0, 409.0
2011-03-31 10:55:13.380 MultiTouchDemo[2788:207] allTouches 2 84.0, 413.0
result 3:
2011-03-31 10:55:32.991 MultiTouchDemo[2788:207] allTouches 1 76.0, 453.0
2011-03-31 10:55:34.630 MultiTouchDemo[2788:207] allTouches 1 877.0, 430.0
2011-03-31 10:55:34.631 MultiTouchDemo[2788:207] allTouches 2 76.0, 455.0
result 4:
2011-03-31 10:55:45.960 MultiTouchDemo[2788:207] allTouches 1 94.0, 440.0
2011-03-31 10:55:47.134 MultiTouchDemo[2788:207] allTouches 1 92.0, 438.0
2011-03-31 10:55:47.136 MultiTouchDemo[2788:207] allTouches 2 934.0, 358.0所以你可以看到在allTouches allObjects中食指的食指似乎一直在变化。
如果我想让一款游戏在一台设备上支持多玩家,并且我想跟踪他们执行的移动,我如何使用所有这些随机的pos来做到这一点?
希望有人能帮我,thanks^_^
发布于 2011-03-31 14:23:07
你可以自己保存这些触摸。在第一次调用ccTouchesBegan时,将所有触点存储在列表中。在随后的调用中,将列表中尚未包含的任何触点追加到列表的末尾。然后,当调用ccTouchesEnded时,擦除该列表。
https://stackoverflow.com/questions/5494996
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