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社区首页 >问答首页 >PreloadJS未定义(Windows8游戏编程)

PreloadJS未定义(Windows8游戏编程)
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Stack Overflow用户
提问于 2012-10-21 16:18:39
回答 3查看 1.3K关注 0票数 4

我是新的地铁风格的编程,所以我遵循这里的使用createJS的游戏http://www.sitepoint.com/creating-a-simple-windows-8-game-with-javascript-game-basics-createjseaseljs/的教程。下面是代码

代码语言:javascript
复制
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>game</title>

<!-- WinJS references -->
<link href="//Microsoft.WinJS.1.0.RC/css/ui-dark.css" rel="stylesheet" />
<script src="//Microsoft.WinJS.1.0.RC/js/base.js"></script>
<script src="//Microsoft.WinJS.1.0.RC/js/ui.js"></script>

<!-- game references -->
<link href="/css/default.css" rel="stylesheet" />
<script src="/js/default.js"></script>
<script src="/js/CreateJS/easeljs-0.5.0.min.js"></script>
<script src="/js/CreateJS/preloadjs-0.2.0.min.js"></script>
</head>
<body>
    <canvas id="gameCanvas"></canvas>
</body>
</html>

下面是javascript代码

代码语言:javascript
复制
// For an introduction to the Blank template, see the following documentation:
// http://go.microsoft.com/fwlink/?LinkId=232509
(function () {
"use strict";

var app = WinJS.Application;
var activation = Windows.ApplicationModel.Activation;
WinJS.strictProcessing();


function initialize() {
    canvas = document.getElementById("gameCanvas");
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
    context = canvas.getContext("2d");

    preload = new PreloadJS();
    preload.onComplete = prepareGame;
    var manifest = [
        { id: "screenImage", src: "images/Backgrounds/gameplay_screen.png" },
        { id: "redImage", src: "images/Catapults/Red/redIdle/redIdle.png" },
        { id: "blueImage", src: "images/Catapults/Blue/blueIdle/blueIdle.png" },
        { id: "ammoImage", src: "images/Ammo/rock_ammo.png" },
        { id: "winImage", src: "images/Backgrounds/victory.png" },
        { id: "loseImage", src: "images/Backgrounds/defeat.png" },
        { id: "blueFire", src: "images/Catapults/Blue/blueFire/blueCatapult_fire.png" },
        { id: "redFire", src: "images/Catapults/Red/redFire/redCatapult_fire.png" },
    ];

    preload.loadManifest(manifest);


    stage = new Stage(canvas);
}

function prepareGame() {
    bgImage = preload.getResult("screenImage").result;
    bgBitmap = new Bitmap(bgImage);
    bgBitmap.scaleX = SCALE_X;
    bgBitmap.scaleY = SCALE_Y;
    stage.addChild(bgBitmap);

    stage.update();
}

function gameLoop() {

}

function update() {

}

function draw() {

}

var canvas, context, stage;
var bgImage, p1Image, p2Image, ammoImage, p1lives, p2lives, title, endGameImage;
var bgBitmap, p1Bitmap, p2Bitmap, ammoBitmap;
var preload;

// Current Display Factor. Because the orignal assumed a 800x480 screen
var SCALE_X = window.innerWidth / 800;
var SCALE_Y = window.innerHeight / 480;
var MARGIN = 25;
var GROUND_Y = 390 * SCALE_Y;

app.onactivated = function (args) {
    if (args.detail.kind === activation.ActivationKind.launch) {
        if (args.detail.previousExecutionState !== activation.ApplicationExecutionState.terminated) {
            // TODO: This application has been newly launched. Initialize
            // your application here.
        } else {
            // TODO: This application has been reactivated from suspension.
            // Restore application state here.
        }
        args.setPromise(WinJS.UI.processAll());
    }
};

app.oncheckpoint = function (args) {
    // TODO: This application is about to be suspended. Save any state
    // that needs to persist across suspensions here. You might use the
    // WinJS.Application.sessionState object, which is automatically
    // saved and restored across suspension. If you need to complete an
    // asynchronous operation before your application is suspended, call
    // args.setPromise().
};

document.addEventListener("DOMContentLoaded", initialize, false);

app.start();
})();

现在的问题是,每当我试图编译代码时,它给我的预加载是未定义的错误。我不明白的原因,我已经包括在HTML脚本和我的项目文件。谁能帮帮我这个问题在过去的一个小时里一直困扰着我,我只想做一个简单的游戏。

EN

回答 3

Stack Overflow用户

发布于 2012-10-27 06:40:25

原因是这些库被放在"createjs“名称空间下。为了实例化PreloadJS对象,请执行以下操作:

代码语言:javascript
复制
var preload = new createjs.PreloadJS();

这应该会让你回到快乐的道路上。

票数 3
EN

Stack Overflow用户

发布于 2013-03-01 12:17:12

( 2013年2月试用,在PreloadJS 0.3.0发布后)

我刚刚尝试了sitepoint.com (http://www.sitepoint.com/creating-a-simple-windows-8-game-with-javascript-game-basics-createjseaseljs/)的教程,使用的是最新版本的EaselJS和PreloadJS,但一开始我无法让代码正常运行。

新版本的PreloadJS (v0.3.0)已将旧的PreloadJS类重命名为LoadQueue。

请参阅以下链接中的文档:

  • http://www.createjs.com/Docs/PreloadJS/classes/PreloadJS.html
  • http://www.createjs.com/Docs/PreloadJS/classes/LoadQueue.html

但是,在使用v0.3.0的同时简单地使用新类并不能修复项目。新版本有额外的不兼容性(例如,image.width无效),这可能可以通过反复试验来修复。

我不得不下载旧版的PreloadJS v0.2.0:

简而言之:如果我使用SitePoint教程,我必须坚持使用PreloadJS v0.2.0并使用createjs命名空间。

注意:前面响应中提到的示例项目也不起作用,因为它的WinJS引用无效。手动添加引用似乎也不起作用。

票数 2
EN

Stack Overflow用户

发布于 2012-10-22 00:18:20

在超文本标记语言中,将你的default.js移到preloadjs & easel代码之后。

这是因为包含的顺序对JavaScript很重要

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/12996137

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